The Pamphlet Collection of Sir Robert Stout: Volume 68

Chess in Wellington

Chess in Wellington.

Game No. 1.—Played in the last tournament of the Wellington Chess Club between Messrs. Brook and Benbow.

Giuoco Piano.
White. Black.
( Mr. J. G. W. Brook.) ( Mr. C. W. Benbow.)
1 P to K 4 1 P to K 4
2 Kt to K B 3 2 Kt to Q B 3
3 B to B 4 3 B to B 4
4 P to Q 3 4 Kt to K B 3
Called by the late Professor Andersen the Guioco Pianissimo. Though not very enterprising, it leads to an even game.
The more usual reply is P to Q 3; but this is quite good enough.
5 B to K Kt 5 5 P to Q 3
6 Kt to Q B 3 6 B to K 3
7 Kt to Q 5 7 B x Kt
8 B x B 8 Q to Q 2
9 B x K Kt 9 P x B
10 Kt to R 4 10 Castlea (Q R)
11 Castles. 11 Kt to Q 5
This was a little bold, as it submits him to attack by way of Black's open file.
12 P to Q R 3 12 P to Q B 3
13 B to R 2 13 Kt to K 3
14 P to Q Kt 4 14 B to Kt 3
15 P to Q B 3 15 P to Q 4
This seems somewhat slow.
16 P x P 16 P x P
17 B to Kt 3 17 Kt to B 5
18 K to K sq. 18 K R to Kt sq
Black's attack is now commencing.
19 P to R 4 19 R to Kt 5
A waste of valuable time. There is nothing to be gained by the move.
20 P to Kt 3 20 Q R to Kt sq.
21 P to R 5 21 R x Kt
Pushing on an imaginary attack.
22 P x B 22 R x R P (ch)
White has no escape; for if 22 P x R Black continues 22 Q to R 6; 23 R to K Kt sq., R to Kt 7, and mates next move.
23 K x R 23 Q to R 6 (ch)
24 K to Kt sq. 24 Q to Kt 7 mate.